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Awards section

CO: Highway to the Reich wins Usenet's Wargame of the Year 2012 Silver Award
Usenet Wargame of the Year
2012 Silver Award
Usenet Wargame of the Year 2010
Usenet Wargame of the Year
2010 Gold Award
Gamers Hall 2010 Silver Award
Gamers Hall
2010 Silver Award
The Charles S. Roberts Award 2010
20th Century Era Computer Wargame
2010 Top 5
Wargamer Best Wargame 2006 - Gold Award
Wargamer's Best Wargame
2006 Gold Award
Wargamer Game of the Year 2006 - Silver Award
Wargamer's Game of the Year
2006 Silver Award
Usenet Wargame of the Year 2006 - Gold
 Usenet Wargame of the Year
2006 Gold Award
Cyberstratège Laurier D'Or (Gold Award) 2006
Cyberstratège Laurier D'Or
2006 Gold Award

News section

News
New Pricing Model
News
New Pricing Model Announced
Commander Pack on sale till 16th June
News
  Commander Pack on sale till 16 June 2015
Command Ops 2 Core Engine Free
News
  Command Ops 2 Core Engine Free from Lock 'n Load Publishing
Trial of Strength to be re-released
News
Innovative classic board game to be re-released through Lock 'n Load
Command Ops up on Lock 'n Load Forums
News
Command Ops up on Lock 'n Load Forums

Products section

Core Engine, Modules and Packs
Command Ops 2 Core Engine
Command like a real operational commander with the most advanced WW2 operational warfare engine.
Commander Pack 1
No virtual commander should be without it. Get all five Command Ops 2 modules in the one bundle pack.
The Cauldron
From the skies over Crete to the sands of Lybia, relive the famous battles that made the Mediterranean theatre the cauldron of WW2 in 1941/42.

Monday, 16 December 2013

Command Ops

The Most Advanced Simulation Game of World War II Operational Warfare.
No hexes, no turns, no micromanagement – command like Commanders do.
Intro
Video - Game Concepts
Video - Walkthrough Tutorial
Features
Screenshots
Awards and Accolades
Reviews
Campaign Packs

Assess, Plan, Order and React – The Decisions are Yours!

Command Ops is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander.

What sets Command Ops apart from the competition is the most advanced and realistic model of command decision-making implemented to date in a commercial wargame. It is based on:

  • hi fidelity modelling of continuous time and space;
  • realistic command structure and process;
  • macro management; and
  • orders delay.

For that, Command Ops is different than any other simulation wargame: no hexes, no turns, no micro management, no click fests. That is why it is in a way simpler and more fun to play, but in the same time more challenging, because it makes you command like Commanders do.

Command Ops sports some of the most advanced and impressive AI ever devised in an operational-level wargame. It is your choice whether to manage every detail of your army, or have the friendly AI manage the war on a lower level while you plan the larger scale manoeuvres designed to make short work of your enemy. Just as a historical commander, you can choose where you need to step in and when you need to stand back and let your subordinates do their jobs.

The enemy AI will use its skill to launch well-timed and coordinated strikes as it probes your lines for weakness while realistically reacting to your movements! In addition, for the enthusiastic mod community awaiting Command Ops, powerful tools like MapMaker and ScenMaker allow for the creation of maps and scenarios further adding to already near limitless replayability.

Video - Game Concepts

This movie is aimed at those who are new to the Command Ops wargame engine. The chief designer Dave O'Connor explains some of the engine's fundamental concepts:

  • Hi Fidelity Modelling of continuous time and space
  • Macro Management
  • Command Process
  • Orders Delay

Video - Walkthrough Tutorial

This movie playlist contains a welcome message and six tutorial movies covering:

  1. Getting Started
  2. Assess, Plan and Order
  3. Contingency Planning
  4. Review AI Plans
  5. Monitor and React
  6. Phase 2

Features

  • Realistic command decision making at the operational level
  • Assess, plan, order and react just like a real Corps, Division and Brigade commander
  • No hexes, no turns, no micro management, no click fests
  • One of the most advanced commercial AI opponents ever developed
  • A contender for the best AI in any wargame
  • The AI can manage subordinate commanders and handle micromanagement
  • Automated bridge building
  • Advanced force allocation algorithms to keep your army balanced and sharp
  • Multiple force group structures to enable cross attachments and different ways of displaying the order of battle
  • Reaction and reassessment code for smarter responses from both the enemy and friendly AI
  • Scheduling code to better manage the sequencing of tasks
  • Multiple route finding algorithms so units can rush to battle but become exposed, avoid enemy firepower, stick to covered terrain or take a safe but slow route
  • Formation movement code, including phase lines
  • Enhanced sighting code
  • Enhanced basing code
  • Intuitive powerful interface
  • Configurable Interface layout. Just drag dialogs to where you want them and it remembers the layout for next time.
  • Multiple Screen Support so you can position your dialogs on your second monitor.
  • Clear and concise tutorial movie to get you up to speed
  • Order options give you more control including attacks, bypasses, ambushes, stragglers, basing, retaking of position, avoiding friendlies, rest at night etc.
  • Automate units and let the cutting edge AI manage smaller units while you concentrate on the big picture
  • Order timing controls to coordinate tasks
  • Order supply level settings so you can set resupply priorities
  • Order of battle display to help you organize your forces
  • Estab Data views to access weapon and vehicle performance data
  • Plan dialog so you can see all your orders at a glance
  • Fire Support dialog so you can manage your heavy hitters (artillery)
  • Reinforcement dialog so you can manage your new arrivals
  • Supply Arrival dialog so you can see what resupply you are getting
  • Filtered Message Log
  • Auto Save
  • Interactive Recordings that you can replay and, at any point, change your orders to try out new courses of action
  • Map patterns now change with the weather
  • Pathing tools provide estimate of duration
  • Tons of Replayability - many scenario options, including multiple random reinforcement schedules
  • Extensive unit, vehicle and weapon estabs, including German, American, British and Italian forces
  • Full construction set includes editors to create units, equipments, ammo and formations (EstabEditor); maps (MapMaker) and scenarios (ScenMaker) for any battle.
  • An Estab Editor to modify or create Forces, Equipment, Ammo, Formations, etc.
  • Mod various aspects of the game, including map patterns and victory messages.
  • Utilize a big range of force lists for rapid scenario creation
  • Situation Awareness Maps for easy scenario selection.
Screenshots

Awards and Accolades

Reviews

Campaign Packs

The following Campaign Packs are currently available for the latest generation of the Command Ops game system: